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    Thursday, November 24, 2016

    Metal Gear Solid 5: TPP

    If we didn't know better (or should that be worse?), we'd say Konami took the Hideo Kojima brand off of his last stab at Metal Gear Solid because it feels quite so different to his previous efforts. Yes, it's packed with the off-kilter jokes, mechanical ingenuity and conspiracy theories so wild they're seemingly drawn from the darkest of the internet's depths - but at it's core, this is a very different kind of Hideo Kojima game.

    The switch to wide-open spaces featuring multiple missions not only makes this an embarrassing masterclass for the rest of the world's stealth-action developers, but effectively turns every player into their own spy film director. That time you pulled off a tense, magical heist alongside your mute sniper buddy? That was all you. When it all went tits up and you were forced to detonate C4 stashed across an enemy base, before riding into the sunset on your own personal chicken-mech? You were the architect. It's long been said that Hideo Kojima has been more obsessed with emulating his favourite films than making true games. MGS 5 proves that to be false - he wants you to do that yourself. We'll happily spend a few hundred more hours obliging him.

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